charcoal/OpenGLEngine
elipzer b494f68d0c A Working Triangle
Now using GLFW3 instead of the custom window class. This library
looks like it will make development much simpler and will make it
so that I am less worried about my windows code breaking. Currently
setup the http://antongerdelan.net/opengl/hellotriangle.html
tutorial in the MySimpleScene. Will probably create another scene
file to try to get the object oriented stuff working.
2018-09-05 16:26:50 -04:00
..
Application.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
Application.h A Working Triangle 2018-09-05 16:26:50 -04:00
Batch.h A Working Triangle 2018-09-05 16:26:50 -04:00
Exception.cpp More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
Exception.h More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
FileUtil.h Prepare for Hello Triangle 2018-09-05 02:49:02 -04:00
FPS.cpp Initial Commit 2018-09-04 15:25:54 -04:00
FPS.h Initial Commit 2018-09-04 15:25:54 -04:00
GLFWInputManager.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
GLFWInputManager.h A Working Triangle 2018-09-05 16:26:50 -04:00
InputManager.cpp Initial Commit 2018-09-04 15:25:54 -04:00
InputManager.h A Working Triangle 2018-09-05 16:26:50 -04:00
main.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
mat4x4.h Initial Commit 2018-09-04 15:25:54 -04:00
Mesh.h More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
MyApplication.cpp More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
MyApplication.h More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
MyBatch.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
MyBatch.h A Working Triangle 2018-09-05 16:26:50 -04:00
MyFragmentShader.glsl Prepare for Hello Triangle 2018-09-05 02:49:02 -04:00
MyShaderProgram.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
MyShaderProgram.h A Working Triangle 2018-09-05 16:26:50 -04:00
MySimpleScene.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
MySimpleScene.h A Working Triangle 2018-09-05 16:26:50 -04:00
MyTriangle.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
MyTriangle.h A Working Triangle 2018-09-05 16:26:50 -04:00
MyVertexShader.glsl Prepare for Hello Triangle 2018-09-05 02:49:02 -04:00
OpenGLEngine.vcxproj A Working Triangle 2018-09-05 16:26:50 -04:00
OpenGLEngine.vcxproj.filters A Working Triangle 2018-09-05 16:26:50 -04:00
Renderable.h A Working Triangle 2018-09-05 16:26:50 -04:00
Scene.h More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
Shader.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
Shader.h More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
ShaderProgram.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
ShaderProgram.h A Working Triangle 2018-09-05 16:26:50 -04:00
stdafx.cpp More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
stdafx.h A Working Triangle 2018-09-05 16:26:50 -04:00
Util.cpp More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
Util.h More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
vec2.h Initial Commit 2018-09-04 15:25:54 -04:00
vec3.h Initial Commit 2018-09-04 15:25:54 -04:00
vec4.h Initial Commit 2018-09-04 15:25:54 -04:00