b494f68d0c
Now using GLFW3 instead of the custom window class. This library looks like it will make development much simpler and will make it so that I am less worried about my windows code breaking. Currently setup the http://antongerdelan.net/opengl/hellotriangle.html tutorial in the MySimpleScene. Will probably create another scene file to try to get the object oriented stuff working.
33 lines
601 B
C++
33 lines
601 B
C++
#include "MyBatch.h"
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MyBatch::MyBatch(const MyTriangle& triangle)
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: m_triangle(&triangle)
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{
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}
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void MyBatch::render() const
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{
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// For now, just render everything!
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glBindVertexArray(m_vao);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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}
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void MyBatch::populate_vbos()
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{
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glGenBuffers(1, &m_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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m_triangle->populate_vbo();
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}
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void MyBatch::setup_vao()
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{
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glGenVertexArrays(1, &m_vao);
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glBindVertexArray(m_vao);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
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glBindVertexArray(0);
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}
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