charcoal/OpenGLEngine/GLFWInputManager.h
elipzer b494f68d0c A Working Triangle
Now using GLFW3 instead of the custom window class. This library
looks like it will make development much simpler and will make it
so that I am less worried about my windows code breaking. Currently
setup the http://antongerdelan.net/opengl/hellotriangle.html
tutorial in the MySimpleScene. Will probably create another scene
file to try to get the object oriented stuff working.
2018-09-05 16:26:50 -04:00

11 lines
206 B
C++

#pragma once
#include "stdafx.h"
#include "InputManager.h"
class GLFWInputManager : public InputManager
{
public:
void key_callback(GLFWwindow* p_window, int key, int scancode, int action, int mods);
};