b494f68d0c
Now using GLFW3 instead of the custom window class. This library looks like it will make development much simpler and will make it so that I am less worried about my windows code breaking. Currently setup the http://antongerdelan.net/opengl/hellotriangle.html tutorial in the MySimpleScene. Will probably create another scene file to try to get the object oriented stuff working.
38 lines
493 B
C++
38 lines
493 B
C++
#pragma once
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#include <time.h>
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#include "Scene.h"
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#include "MyBatch.h"
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#include "MyShaderProgram.h"
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#include "MyTriangle.h"
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class MySimpleScene :
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public Scene
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{
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public:
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MySimpleScene();
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~MySimpleScene();
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void init() override;
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void use() override;
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void unuse() override;
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void update(float delta_time, clock_t clock) override;
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void render() override;
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private:
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//MyBatch m_batch;
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MyShaderProgram m_shader_program;
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//MyTriangle m_triangle;
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GLuint m_vbo;
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GLuint m_vao;
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};
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