charcoal/OpenGLEngine/MyBatchTestShaderProgram.h

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#pragma once
#include "ShaderProgram.h"
#include "Shader.h"
#include "Mesh.h"
#include "Renderable.h"
class MyBatchTestShaderProgram : public ShaderProgram
{
public:
struct Vertex
{
Vertex() {}
Vertex(float x, float y, float z)
: x(x), y(y), z(z)
{}
float x;
float y;
float z;
};
struct Color // Try changing to normalized unsigned chars (0-255) for the example
{
float r = 0.0f;
float g = 0.0f;
float b = 0.0f;
float a = 1.0f;
};
struct Offset
{
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
};
typedef unsigned int Index;
typedef Renderable<Vertex, Index> Renderable;
typedef Mesh<Vertex, Index> Mesh;
MyBatchTestShaderProgram();
private:
Shader m_vertex_shader;
Shader m_fragment_shader;
};