38 lines
684 B
C
38 lines
684 B
C
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#pragma once
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#include "ShaderProgram.h"
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#include "Shader.h"
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#include "Mesh.h"
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#include "Renderable.h"
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class MyBatchTestShaderProgram : public ShaderProgram
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{
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public:
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struct VertexType
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{
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VertexType() {}
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VertexType(float x, float y, float z)
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: x(x), y(y), z(z)
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{}
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float x;
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float y;
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float z;
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};
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struct ColorType // Try changing to normalized unsigned chars (0-255) for the example
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{
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float r;
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float g;
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float b;
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float a;
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};
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typedef unsigned int IndexType;
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typedef Renderable<VertexType, IndexType> RenderableType;
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typedef Mesh<VertexType, IndexType> MeshType;
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MyBatchTestShaderProgram();
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private:
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Shader m_vertex_shader;
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Shader m_fragment_shader;
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};
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