charcoal/OpenGLEngine/MyBatchTestShaderProgram.h
elipzer 05363f94b7 Abstracted Batch Element Specification
Now, the batch subclasses define the Element specification and the
elements are not stored in the main Batch class. It is suggested
that the batch subclasses use vectors of the different element
types per requested VBO and offer a function to return a reference
to one of the elements by index. This functionality is implemented
in the current version of MyBatch.

A test for the movement needs to be completed
2018-09-07 11:45:32 -04:00

44 lines
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C++

#pragma once
#include "ShaderProgram.h"
#include "Shader.h"
#include "Mesh.h"
#include "Renderable.h"
class MyBatchTestShaderProgram : public ShaderProgram
{
public:
struct Vertex
{
Vertex() {}
Vertex(float x, float y, float z)
: x(x), y(y), z(z)
{}
float x;
float y;
float z;
};
struct Color // Try changing to normalized unsigned chars (0-255) for the example
{
float r = 0.0f;
float g = 0.0f;
float b = 0.0f;
float a = 1.0f;
};
struct Offset
{
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
};
typedef unsigned int Index;
typedef Renderable<Vertex, Index> Renderable;
typedef Mesh<Vertex, Index> Mesh;
MyBatchTestShaderProgram();
private:
Shader m_vertex_shader;
Shader m_fragment_shader;
};