#pragma once #include "ShaderProgram.h" #include "Shader.h" #include "Mesh.h" #include "Renderable.h" class MyBatchTestShaderProgram : public ShaderProgram { public: struct Vertex { Vertex() {} Vertex(float x, float y, float z) : x(x), y(y), z(z) {} float x; float y; float z; }; struct Color // Try changing to normalized unsigned chars (0-255) for the example { float r = 0.0f; float g = 0.0f; float b = 0.0f; float a = 1.0f; }; struct Offset { float x = 0.0f; float y = 0.0f; float z = 0.0f; }; typedef unsigned int Index; typedef Renderable Renderable; typedef Mesh Mesh; MyBatchTestShaderProgram(); private: Shader m_vertex_shader; Shader m_fragment_shader; };