charcoal/OpenGLEngine/LitShadowedShaderProgram.h
2018-09-18 16:55:32 -04:00

17 lines
422 B
C++

#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
// TODO: Add constatns for the uniform and vertex attribute locations (for all shader programs)
class LitShadowedShaderProgram : public VertexFragmentShaderProgram
{
public:
LitShadowedShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitShadowedVS.glsl", SHADER_PATH "LitShadowedFS.glsl") {}
};
}
}