charcoal/OpenGLEngine/LitShadowedShaderProgram.h

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2018-09-18 20:55:32 +00:00
#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
// TODO: Add constatns for the uniform and vertex attribute locations (for all shader programs)
class LitShadowedShaderProgram : public VertexFragmentShaderProgram
{
public:
LitShadowedShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitShadowedVS.glsl", SHADER_PATH "LitShadowedFS.glsl") {}
};
}
}