#pragma once #include "VertexFragmentShaderProgram.h" namespace charcoal { namespace builtin { // TODO: Add constatns for the uniform and vertex attribute locations (for all shader programs) class LitShadowedShaderProgram : public VertexFragmentShaderProgram { public: LitShadowedShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitShadowedVS.glsl", SHADER_PATH "LitShadowedFS.glsl") {} }; } }