charcoal/OpenGLEngine/LitShaderProgram.h
2018-09-14 18:09:43 -04:00

17 lines
390 B
C++

#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
// TODO: Add constatns for the uniform and vertex attribute locations (for all shader programs)
class LitShaderProgram : public VertexFragmentShaderProgram
{
public:
LitShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitVS.glsl", SHADER_PATH "LitFS.glsl") {}
};
}
}