charcoal/OpenGLEngine
2018-09-15 20:43:29 -04:00
..
Application.cpp Added builtin Namespace 2018-09-14 14:20:09 -04:00
Application.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
AutoPrerenderingScene.cpp More builtin abstraction 2018-09-13 19:21:34 -04:00
AutoPrerenderingScene.h More builtin abstraction 2018-09-13 19:21:34 -04:00
BasicBatch.cpp Added Diffuse Light to LitScene 2018-09-14 21:29:05 -04:00
BasicBatch.h Added Diffuse Light to LitScene 2018-09-14 21:29:05 -04:00
BasicFS.glsl Almost Finished Builtin 2018-09-13 00:51:47 -04:00
BasicScene.cpp Added Ambient Lighting for LitScene 2018-09-14 18:09:43 -04:00
BasicScene.h Starting Textured Scene 2018-09-15 17:40:49 -04:00
BasicShaderProgram.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
BasicVS.glsl Almost Finished Builtin 2018-09-13 00:51:47 -04:00
Batch.h Getting Closer to Textures 2018-09-15 20:43:29 -04:00
Batched.h Added Ambient Lighting for LitScene 2018-09-14 18:09:43 -04:00
BuiltinBatch.h Added Ambient Lighting for LitScene 2018-09-14 18:09:43 -04:00
BuiltinCamera2D.h More builtin abstraction 2018-09-13 19:21:34 -04:00
BuiltinCamera3D.h Added builtin Namespace 2018-09-14 14:20:09 -04:00
BuiltinTypes.h Getting Closer to Textures 2018-09-15 20:43:29 -04:00
Camera2D.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Camera2D.h Specular Lighting 2018-09-14 23:30:14 -04:00
Camera3D.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Camera3D.h Specular Lighting 2018-09-14 23:30:14 -04:00
Camera.h Specular Lighting 2018-09-14 23:30:14 -04:00
constants.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
DrawMode.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Exception.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
FileUtil.h Prepare for Hello Triangle 2018-09-05 02:49:02 -04:00
FPS.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
FPS.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
GLFWInputManager.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
GLFWInputManager.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
GLUtil.cpp LitScene Phong Lighting Complete 2018-09-15 03:46:42 -04:00
GLUtil.h Specular Lighting 2018-09-14 23:30:14 -04:00
InputManager.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
InputManager.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
LitBatch.cpp LitScene Phong Lighting Complete 2018-09-15 03:46:42 -04:00
LitBatch.h Added Diffuse Light to LitScene 2018-09-14 21:29:05 -04:00
LitFS.glsl LitScene Phong Lighting Complete 2018-09-15 03:46:42 -04:00
LitScene.cpp LitScene Phong Lighting Complete 2018-09-15 03:46:42 -04:00
LitScene.h LitScene Phong Lighting Complete 2018-09-15 03:46:42 -04:00
LitShaderProgram.h Added Ambient Lighting for LitScene 2018-09-14 18:09:43 -04:00
LitVS.glsl LitScene Phong Lighting Complete 2018-09-15 03:46:42 -04:00
main.cpp 3D Cube 2018-09-11 16:49:34 -04:00
Mesh.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MeshFactory.h Builtins 2018-09-12 18:46:36 -04:00
MeshGenerator.h LitScene Phong Lighting Complete 2018-09-15 03:46:42 -04:00
MyApplication.cpp Starting Textured Scene 2018-09-15 17:40:49 -04:00
MyApplication.h Starting Textured Scene 2018-09-15 17:40:49 -04:00
MyBasicFS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBasicScene.cpp Fixed Camera 2018-09-12 11:22:56 -04:00
MyBasicScene.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MyBasicShaderProgram.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MyBasicVS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBatch.cpp Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBatch.h Added Ambient Lighting for LitScene 2018-09-14 18:09:43 -04:00
MyBuiltinCubeScene.cpp Added Ambient Lighting for LitScene 2018-09-14 18:09:43 -04:00
MyBuiltinCubeScene.h Added builtin Namespace 2018-09-14 14:20:09 -04:00
MyBuiltinLitScene.cpp LitScene Phong Lighting Complete 2018-09-15 03:46:42 -04:00
MyBuiltinLitScene.h Added Ambient Lighting for LitScene 2018-09-14 18:09:43 -04:00
MyBuiltinTexturedScene.cpp Getting Closer to Textures 2018-09-15 20:43:29 -04:00
MyBuiltinTexturedScene.h Starting Textured Scene 2018-09-15 17:40:49 -04:00
MySimple2DScene.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimple2DScene.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimple3DScene.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimple3DScene.h Starting Textured Scene 2018-09-15 17:40:49 -04:00
MySimpleCubeScene.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimpleCubeScene.h Starting Textured Scene 2018-09-15 17:40:49 -04:00
MySimpleFS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
MySimpleShaderProgram.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MySimpleVS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
OpenGLEngine.vcxproj Getting Closer to Textures 2018-09-15 20:43:29 -04:00
OpenGLEngine.vcxproj.filters Getting Closer to Textures 2018-09-15 20:43:29 -04:00
Poseable.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Poseable.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
PoseableBatch.h Added Diffuse Light to LitScene 2018-09-14 21:29:05 -04:00
Prerenderable.h More builtin abstraction 2018-09-13 19:21:34 -04:00
Renderable.h Getting Closer to Textures 2018-09-15 20:43:29 -04:00
Sampler.cpp Getting Closer to Textures 2018-09-15 20:43:29 -04:00
Sampler.h Getting Closer to Textures 2018-09-15 20:43:29 -04:00
Scene.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Shader.cpp Added Diffuse Light to LitScene 2018-09-14 21:29:05 -04:00
Shader.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
ShaderProgram.cpp Added Diffuse Light to LitScene 2018-09-14 21:29:05 -04:00
ShaderProgram.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
stdafx.cpp More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
stdafx.h Working on Model-to-World Matrices 2018-09-10 11:35:02 -04:00
Texture.h Getting Closer to Textures 2018-09-15 20:43:29 -04:00
TexturedBatch.cpp Getting Closer to Textures 2018-09-15 20:43:29 -04:00
TexturedBatch.h Getting Closer to Textures 2018-09-15 20:43:29 -04:00
TexturedFS.glsl Getting Closer to Textures 2018-09-15 20:43:29 -04:00
TexturedScene.cpp Getting Closer to Textures 2018-09-15 20:43:29 -04:00
TexturedScene.h Starting Textured Scene 2018-09-15 17:40:49 -04:00
TexturedShaderProgram.h Starting Textured Scene 2018-09-15 17:40:49 -04:00
TexturedVS.glsl Starting Textured Scene 2018-09-15 17:40:49 -04:00
TextureFactory.h Getting Closer to Textures 2018-09-15 20:43:29 -04:00
TextureGenerator.h Getting Closer to Textures 2018-09-15 20:43:29 -04:00
TextureRenderable.h Getting Closer to Textures 2018-09-15 20:43:29 -04:00
Util.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Util.h Got the scene to render. 2018-09-13 13:35:30 -04:00
VertexFragmentShaderProgram.cpp Almost Finished Builtin 2018-09-13 00:51:47 -04:00
VertexFragmentShaderProgram.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00