charcoal/OpenGLEngine/TexturedScene.h
elipzer ae7fcc9011 Starting Textured Scene
Want to use seperate textures and samplers for the scene to allow
for more modularization. Currently have created a texture class
and started creating a scene class.
2018-09-15 17:40:49 -04:00

39 lines
767 B
C++

#pragma once
#include <vector>
#include "AutoPrerenderingScene.h"
#include "BuiltinTypes.h"
#include "Camera.h"
#include "Batched.h"
#include "TexturedBatch.h"
#include "TexturedShaderProgram.h"
namespace charcoal
{
namespace builtin
{
class TexturedScene : public AutoPrerenderingScene, public Batched<TexturedRenderable, TexturedBatch>
{
public:
TexturedScene(Application& application) : AutoPrerenderingScene(application) {}
virtual ~TexturedScene() {}
void init() override;
void use() override;
void unuse() override;
void render() override;
protected:
void set_camera(const Camera* p_camera) { m_p_camera = p_camera; }
private:
TexturedShaderProgram m_shader_program;
const Camera* m_p_camera = nullptr;
};
}
}