#pragma once #include "VertexFragmentShaderProgram.h" namespace charcoal { namespace builtin { // TODO: Add constatns for the uniform and vertex attribute locations (for all shader programs) class LitShaderProgram : public VertexFragmentShaderProgram { public: LitShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitVS.glsl", SHADER_PATH "LitFS.glsl") {} }; } }