OpenGL rendering engine
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elipzer bb4592ed63 Got the batch rendering to be similar to where I want it.
Changing the mechanic of the renderer to support pipelines.
One scene could have multiple pipelines. The pipelines allow for
one shader, one camera, and multiple batches.
2018-10-14 00:52:32 -04:00
archive Added Dependency: GLM 2018-09-09 21:20:56 -04:00
CharcoalBuiltin Got the batch rendering to be similar to where I want it. 2018-10-14 00:52:32 -04:00
dll A Working Triangle 2018-09-05 16:26:50 -04:00
Example Got the batch rendering to be similar to where I want it. 2018-10-14 00:52:32 -04:00
images Almost able to render the image 2018-10-09 11:42:17 -04:00
include Added Dependency: GLM 2018-09-09 21:20:56 -04:00
lib A Working Triangle 2018-09-05 16:26:50 -04:00
OpenGLEngine Starting off with specified rendering. 2018-10-13 15:26:22 -04:00
shaders Libraries Work! 2018-10-11 01:26:24 -04:00
.gitignore Libraries Work! 2018-10-11 01:26:24 -04:00
OpenGLEngine.sln Libraries Work! 2018-10-11 01:26:24 -04:00