charcoal/OpenGLEngine/MyBasicShaderProgram.h
2018-09-11 01:18:17 -04:00

37 lines
590 B
C++

#pragma once
#include "ShaderProgram.h"
#include "Shader.h"
#include "Mesh.h"
#include "Renderable.h"
class MyBasicShaderProgram : public ShaderProgram
{
public:
struct Vertex
{
Vertex() {}
Vertex(float x, float y, float z)
: x(x), y(y), z(z)
{}
float x;
float y;
float z;
};
struct Color
{
float r = 0.0f;
float g = 0.0f;
float b = 0.0f;
float a = 1.0f;
};
typedef unsigned int Index;
typedef Renderable<Vertex, Index> Renderable;
typedef Mesh<Vertex, Index> Mesh;
MyBasicShaderProgram();
private:
Shader m_vertex_shader;
Shader m_fragment_shader;
};