charcoal/OpenGLEngine
Elipzer 9d37a3007f Add Relative Shader Directory Preprocessor to .sln
This allows computers that do not have my personal directory setup
to use visual studio macros to get to the shader dir.
2018-09-11 12:10:11 -04:00
..
Application.cpp Removed vtable from Poseable 2018-09-10 21:21:19 -04:00
Application.h Removed vtable from Poseable 2018-09-10 21:21:19 -04:00
Batch.h Added Dependency: GLM 2018-09-09 21:20:56 -04:00
Camera2D.cpp Removed vtable from Poseable 2018-09-10 21:21:19 -04:00
Camera2D.h Removed vtable from Poseable 2018-09-10 21:21:19 -04:00
Camera3D.cpp Added Dependency: GLM 2018-09-09 21:20:56 -04:00
Camera3D.h Removed vtable from Poseable 2018-09-10 21:21:19 -04:00
Camera.h Camera3D Works! 2018-09-10 00:42:09 -04:00
constants.h Added Dependency: GLM 2018-09-09 21:20:56 -04:00
DrawMode.h Improved Batch Functionality 2018-09-06 23:22:40 -04:00
Exception.h Working on Model-to-World Matrices 2018-09-10 11:35:02 -04:00
FileUtil.h Prepare for Hello Triangle 2018-09-05 02:49:02 -04:00
FPS.cpp Initial Commit 2018-09-04 15:25:54 -04:00
FPS.h Improved Batch Functionality 2018-09-06 23:22:40 -04:00
GLFWInputManager.cpp Working on Model-to-World Matrices 2018-09-10 11:35:02 -04:00
GLFWInputManager.h It Works! A triangle renders on the screen. 2018-09-05 19:10:38 -04:00
InputManager.cpp Camera Class 2018-09-08 00:06:10 -04:00
InputManager.h Added Dependency: GLM 2018-09-09 21:20:56 -04:00
main.cpp Working on Model-to-World Matrices 2018-09-10 11:35:02 -04:00
Mesh.h Improved Batch Functionality 2018-09-06 23:22:40 -04:00
MeshFactory.h Working on Model-to-World Matrices 2018-09-10 11:35:02 -04:00
MyApplication.cpp Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyApplication.h Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBasicFS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBasicScene.cpp Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBasicScene.h Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBasicShaderProgram.cpp Add Relative Shader Directory Preprocessor to .sln 2018-09-11 12:10:11 -04:00
MyBasicShaderProgram.h Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBasicVS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBatch.cpp Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBatch.h Cleaned up File Names 2018-09-11 01:18:17 -04:00
MySimple2DScene.cpp Cleaned up File Names 2018-09-11 01:18:17 -04:00
MySimple2DScene.h Cleaned up File Names 2018-09-11 01:18:17 -04:00
MySimple3DScene.cpp Cleaned up File Names 2018-09-11 01:18:17 -04:00
MySimple3DScene.h Cleaned up File Names 2018-09-11 01:18:17 -04:00
MySimpleFS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
MySimpleShaderProgram.cpp Add Relative Shader Directory Preprocessor to .sln 2018-09-11 12:10:11 -04:00
MySimpleShaderProgram.h Cleaned up File Names 2018-09-11 01:18:17 -04:00
MySimpleVS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
OpenGLEngine.vcxproj Add Relative Shader Directory Preprocessor to .sln 2018-09-11 12:10:11 -04:00
OpenGLEngine.vcxproj.filters Cleaned up File Names 2018-09-11 01:18:17 -04:00
Poseable.cpp Added Dependency: GLM 2018-09-09 21:20:56 -04:00
Poseable.h Removed vtable from Poseable 2018-09-10 21:21:19 -04:00
Renderable.h Improved Batch Functionality 2018-09-06 23:22:40 -04:00
Scene.h Camera Class 2018-09-08 00:06:10 -04:00
Shader.cpp Improved Batch Functionality 2018-09-06 23:22:40 -04:00
Shader.h More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
ShaderProgram.cpp A Working Triangle 2018-09-05 16:26:50 -04:00
ShaderProgram.h A Working Triangle 2018-09-05 16:26:50 -04:00
stdafx.cpp More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
stdafx.h Working on Model-to-World Matrices 2018-09-10 11:35:02 -04:00
Util.cpp Working on Model-to-World Matrices 2018-09-10 11:35:02 -04:00
Util.h Working on Model-to-World Matrices 2018-09-10 11:35:02 -04:00