..
Application.cpp
Removed vtable from Poseable
2018-09-10 21:21:19 -04:00
Application.h
Removed vtable from Poseable
2018-09-10 21:21:19 -04:00
Batch.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Camera2D.cpp
Removed vtable from Poseable
2018-09-10 21:21:19 -04:00
Camera2D.h
Removed vtable from Poseable
2018-09-10 21:21:19 -04:00
Camera3D.cpp
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Camera3D.h
Removed vtable from Poseable
2018-09-10 21:21:19 -04:00
Camera.h
Camera3D Works!
2018-09-10 00:42:09 -04:00
constants.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
DrawMode.h
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
Exception.h
Working on Model-to-World Matrices
2018-09-10 11:35:02 -04:00
FileUtil.h
Prepare for Hello Triangle
2018-09-05 02:49:02 -04:00
FPS.cpp
Initial Commit
2018-09-04 15:25:54 -04:00
FPS.h
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
GLFWInputManager.cpp
Working on Model-to-World Matrices
2018-09-10 11:35:02 -04:00
GLFWInputManager.h
It Works! A triangle renders on the screen.
2018-09-05 19:10:38 -04:00
InputManager.cpp
Camera Class
2018-09-08 00:06:10 -04:00
InputManager.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
main.cpp
3D Cube
2018-09-11 16:49:34 -04:00
Mesh.h
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
MeshFactory.h
3D Cube
2018-09-11 16:49:34 -04:00
MyApplication.cpp
3D Cube
2018-09-11 16:49:34 -04:00
MyApplication.h
3D Cube
2018-09-11 16:49:34 -04:00
MyBasicFS.glsl
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MyBasicScene.cpp
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MyBasicScene.h
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MyBasicShaderProgram.cpp
3D Cube
2018-09-11 16:49:34 -04:00
MyBasicShaderProgram.h
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MyBasicVS.glsl
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MyBatch.cpp
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MyBatch.h
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MySimple2DScene.cpp
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MySimple2DScene.h
3D Cube
2018-09-11 16:49:34 -04:00
MySimple3DScene.cpp
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MySimple3DScene.h
3D Cube
2018-09-11 16:49:34 -04:00
MySimpleCubeScene.cpp
3D Cube
2018-09-11 16:49:34 -04:00
MySimpleCubeScene.h
3D Cube
2018-09-11 16:49:34 -04:00
MySimpleFS.glsl
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MySimpleShaderProgram.cpp
3D Cube
2018-09-11 16:49:34 -04:00
MySimpleShaderProgram.h
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MySimpleVS.glsl
Cleaned up File Names
2018-09-11 01:18:17 -04:00
OpenGLEngine.vcxproj
3D Cube
2018-09-11 16:49:34 -04:00
OpenGLEngine.vcxproj.filters
3D Cube
2018-09-11 16:49:34 -04:00
Poseable.cpp
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Poseable.h
Removed vtable from Poseable
2018-09-10 21:21:19 -04:00
Renderable.h
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
Scene.h
Camera Class
2018-09-08 00:06:10 -04:00
Shader.cpp
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
Shader.h
More preparation for the legendary triangle. Currently working on Batch.h
2018-09-05 11:47:09 -04:00
ShaderProgram.cpp
3D Cube
2018-09-11 16:49:34 -04:00
ShaderProgram.h
A Working Triangle
2018-09-05 16:26:50 -04:00
stdafx.cpp
More preparation for the legendary triangle. Currently working on Batch.h
2018-09-05 11:47:09 -04:00
stdafx.h
Working on Model-to-World Matrices
2018-09-10 11:35:02 -04:00
Util.cpp
Working on Model-to-World Matrices
2018-09-10 11:35:02 -04:00
Util.h
Working on Model-to-World Matrices
2018-09-10 11:35:02 -04:00