90bac19849
Finally got a 3D cube to be rendered. While doing it, fixed a bug in MeshFactory that caused it to allocate the incorrect amount of memory for each mesh.
34 lines
624 B
C++
34 lines
624 B
C++
#pragma once
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#include "Application.h"
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#include "MyBasicScene.h"
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#include "MySimple2DScene.h"
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#include "MySimple3DScene.h"
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#include "MySimpleCubeScene.h"
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class MyApplication :
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public Application
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{
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public:
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MyApplication(int width = -1, int height = -1);
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protected:
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void init() override;
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void update(float delta_time, clock_t clock) override;
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void render() override;
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void close() override;
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private:
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void swap_scene(Scene* scene);
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Scene* m_p_current_scene = nullptr;
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MyBasicScene m_basic_scene;
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MySimple2DScene m_simple_2d_scene;
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MySimple3DScene m_simple_3d_scene;
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MySimpleCubeScene m_simple_cube_scene;
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};
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