charcoal/OpenGLEngine/MyApplication.cpp
Elipzer 90bac19849 3D Cube
Finally got a 3D cube to be rendered. While doing it, fixed a
bug in MeshFactory that caused it to allocate the incorrect amount
of memory for each mesh.
2018-09-11 16:49:34 -04:00

59 lines
1.2 KiB
C++

#include "MyApplication.h"
MyApplication::MyApplication(int width, int height)
: Application(width, height), m_basic_scene(*this), m_simple_2d_scene(*this), m_simple_3d_scene(*this), m_simple_cube_scene(*this)
{}
void MyApplication::init()
{
m_basic_scene.init();
m_simple_2d_scene.init();
m_simple_3d_scene.init();
m_simple_cube_scene.init();
m_p_current_scene = &m_basic_scene;
m_p_current_scene->use();
}
void MyApplication::update(float delta_time, clock_t clock)
{
if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_1))
{
swap_scene(&m_basic_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_2))
{
swap_scene(&m_simple_2d_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_3))
{
swap_scene(&m_simple_3d_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_4))
{
swap_scene(&m_simple_cube_scene);
}
m_p_current_scene->update(delta_time, clock);
}
void MyApplication::render()
{
m_p_current_scene->render();
}
void MyApplication::close()
{
m_p_current_scene->unuse();
}
void MyApplication::swap_scene(Scene* scene)
{
if (m_p_current_scene != scene)
{
m_p_current_scene->unuse();
m_p_current_scene = scene;
m_p_current_scene->use();
}
}