..
Application.cpp
Camera Class
2018-09-08 00:06:10 -04:00
Application.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Batch.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Camera2D.cpp
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Camera2D.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Camera3D.cpp
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Camera3D.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Camera.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
constants.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
DrawMode.h
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
Exception.cpp
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
Exception.h
More preparation for the legendary triangle. Currently working on Batch.h
2018-09-05 11:47:09 -04:00
FileUtil.h
Prepare for Hello Triangle
2018-09-05 02:49:02 -04:00
FPS.cpp
Initial Commit
2018-09-04 15:25:54 -04:00
FPS.h
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
GLFWInputManager.cpp
Camera Class
2018-09-08 00:06:10 -04:00
GLFWInputManager.h
It Works! A triangle renders on the screen.
2018-09-05 19:10:38 -04:00
InputManager.cpp
Camera Class
2018-09-08 00:06:10 -04:00
InputManager.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
main.cpp
Camera Class
2018-09-08 00:06:10 -04:00
Mesh.h
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
MeshFactory.h
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
My3DScene.cpp
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
My3DScene.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
MyApplication.cpp
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
MyApplication.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
MyBatch.cpp
Abstracted Batch Element Specification
2018-09-07 11:45:32 -04:00
MyBatch.h
Camera Class
2018-09-08 00:06:10 -04:00
MyBatchTestFragmentShader.glsl
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
MyBatchTestShaderProgram.cpp
Throbbing Trapezoid
2018-09-07 00:41:34 -04:00
MyBatchTestShaderProgram.h
Abstracted Batch Element Specification
2018-09-07 11:45:32 -04:00
MyBatchTestVertexShader.glsl
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
MyFragmentShader.glsl
Prepare for Hello Triangle
2018-09-05 02:49:02 -04:00
MyObjectOrientedScene.cpp
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
MyObjectOrientedScene.h
Camera Class
2018-09-08 00:06:10 -04:00
MyShaderProgram.cpp
It Works! A triangle renders on the screen.
2018-09-05 19:10:38 -04:00
MyShaderProgram.h
Abstracted Batch Element Specification
2018-09-07 11:45:32 -04:00
MySimpleScene.cpp
Camera Class
2018-09-08 00:06:10 -04:00
MySimpleScene.h
Camera Class
2018-09-08 00:06:10 -04:00
MyVertexShader.glsl
Prepare for Hello Triangle
2018-09-05 02:49:02 -04:00
OpenGLEngine.vcxproj
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
OpenGLEngine.vcxproj.filters
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Poseable.cpp
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Poseable.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Renderable.h
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
Scene.h
Camera Class
2018-09-08 00:06:10 -04:00
Shader.cpp
Improved Batch Functionality
2018-09-06 23:22:40 -04:00
Shader.h
More preparation for the legendary triangle. Currently working on Batch.h
2018-09-05 11:47:09 -04:00
ShaderProgram.cpp
A Working Triangle
2018-09-05 16:26:50 -04:00
ShaderProgram.h
A Working Triangle
2018-09-05 16:26:50 -04:00
stdafx.cpp
More preparation for the legendary triangle. Currently working on Batch.h
2018-09-05 11:47:09 -04:00
stdafx.h
A Working Triangle
2018-09-05 16:26:50 -04:00
Util.cpp
Added Dependency: GLM
2018-09-09 21:20:56 -04:00
Util.h
Added Dependency: GLM
2018-09-09 21:20:56 -04:00