charcoal/OpenGLEngine/Camera.h
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

26 lines
588 B
C++

#pragma once
#include <glm/glm.hpp>
#include "Poseable.h"
using namespace glm;
class Camera : public Poseable
{
public:
Camera(
const vec3& position,
const vec3& forward = vec3(0.0f, 0.0f, 1.0f),
const vec3& up = vec3(0.0f, 1.0f, 0.0f),
const vec3& right = vec3(1.0f, 0.0f, 0.0f)
) : Poseable(position, forward, up, right), m_projection_matrix(1.0f)
{}
mat4x4 get_view_projection_matrix() const { return m_orientation_matrix * m_projection_matrix; }
const mat4x4& get_projection_matrix() const { return m_projection_matrix; }
protected:
mat4x4 m_projection_matrix;
};