charcoal/OpenGLEngine/MyBatchTestVertexShader.glsl
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

14 lines
356 B
GLSL

#version 430
layout(location = 0) in vec3 vertex_position;
layout(location = 1) in vec4 vertex_color;
layout(location = 2) in vec3 vertex_offset;
// TODO: Try this with location 0
layout(location = 3) uniform mat4 vp;
out vec4 fragment_color;
void main()
{
fragment_color = vertex_color;
gl_Position = vp * vec4(vertex_position + vertex_offset, 1.0);
}