charcoal/Example/MyApplication.h
elipzer 94de35536a Got it working but its not working...
The UVs are off for some reason but I'm not 100% sure why. Possibly
caused by some sort of offset not being accounted for.
2018-10-14 21:19:38 -04:00

43 lines
883 B
C++

#pragma once
#include <charcoal/Application.h>
#include <charcoal/Scene.h>
#include "MyBasicScene.h"
#include "MySimple2DScene.h"
#include "MySimple3DScene.h"
#include "MySimpleCubeScene.h"
#include "MyBuiltinCubeScene.h"
#include "MyBuiltinTexturedScene.h"
using namespace charcoal;
class MyApplication : public Application
{
public:
MyApplication(int width = -1, int height = -1);
protected:
void init() override;
void update(float delta_time, clock_t clock) override;
void prerender() override;
void render() override;
void close() override;
private:
void swap_scene(Scene* scene);
Scene* m_p_current_scene = nullptr;
MyBasicScene m_basic_scene;
MySimple2DScene m_simple_2d_scene;
MySimple3DScene m_simple_3d_scene;
MySimpleCubeScene m_simple_cube_scene;
MyBuiltinCubeScene m_builtin_basic_cube_scene;
MyBuiltinTexturedScene m_builtin_textured_scene;
};