94de35536a
The UVs are off for some reason but I'm not 100% sure why. Possibly caused by some sort of offset not being accounted for. |
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.. | ||
Example.vcxproj | ||
Example.vcxproj.filters | ||
main.cpp | ||
MyApplication.cpp | ||
MyApplication.h | ||
MyBasicScene.cpp | ||
MyBasicScene.h | ||
MyBasicShaderProgram.h | ||
MyBatch.cpp | ||
MyBatch.h | ||
MyBuiltinCubeScene.cpp | ||
MyBuiltinCubeScene.h | ||
MyBuiltinTexturedScene.cpp | ||
MyBuiltinTexturedScene.h | ||
MySimple2DScene.cpp | ||
MySimple2DScene.h | ||
MySimple3DScene.cpp | ||
MySimple3DScene.h | ||
MySimpleCubeScene.cpp | ||
MySimpleCubeScene.h | ||
MySimpleShaderProgram.h |