OpenGL rendering engine
402ef29734
Was caused by sending the incorrect number of coords per each vertex. Now there's a problem in that the UVS are flipped horizontally |
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archive | ||
CharcoalBuiltin | ||
dll | ||
Example | ||
images | ||
include | ||
lib | ||
OpenGLEngine | ||
shaders | ||
.gitignore | ||
OpenGLEngine.sln |