OpenGL rendering engine
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elipzer 402ef29734 Fixed broken UV coords.
Was caused by sending the incorrect number of coords per each
vertex. Now there's a problem in that the UVS are flipped
horizontally
2018-10-15 11:28:35 -04:00
archive Added Dependency: GLM 2018-09-09 21:20:56 -04:00
CharcoalBuiltin Fixed broken UV coords. 2018-10-15 11:28:35 -04:00
dll A Working Triangle 2018-09-05 16:26:50 -04:00
Example Got it working but its not working... 2018-10-14 21:19:38 -04:00
images Almost able to render the image 2018-10-09 11:42:17 -04:00
include Added Dependency: GLM 2018-09-09 21:20:56 -04:00
lib A Working Triangle 2018-09-05 16:26:50 -04:00
OpenGLEngine Added Pipelines! 2018-10-14 15:06:51 -04:00
shaders Libraries Work! 2018-10-11 01:26:24 -04:00
.gitignore Libraries Work! 2018-10-11 01:26:24 -04:00
OpenGLEngine.sln Libraries Work! 2018-10-11 01:26:24 -04:00