charcoal/OpenGLEngine/stdafx.h
elipzer f57c972be0 Working on Model-to-World Matrices
Currently, this feature breaks a bunch of stuff :(. Have to get
poseable to work with the objects.
2018-09-10 11:35:02 -04:00

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C

#pragma once
#include <Windows.h>
#include <GLEW/glew.h>
#include <GLFW/glfw3.h>
#pragma comment(lib, "glew32.lib")
#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")