..
Application.cpp
Added builtin Namespace
2018-09-14 14:20:09 -04:00
Application.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
AutoPrerenderingScene.cpp
More builtin abstraction
2018-09-13 19:21:34 -04:00
AutoPrerenderingScene.h
More builtin abstraction
2018-09-13 19:21:34 -04:00
BasicBatch.cpp
Added Diffuse Light to LitScene
2018-09-14 21:29:05 -04:00
BasicBatch.h
Added Diffuse Light to LitScene
2018-09-14 21:29:05 -04:00
BasicFS.glsl
Almost Finished Builtin
2018-09-13 00:51:47 -04:00
BasicScene.cpp
Added Ambient Lighting for LitScene
2018-09-14 18:09:43 -04:00
BasicScene.h
Starting Textured Scene
2018-09-15 17:40:49 -04:00
BasicShaderProgram.h
Almost Finished Builtin
2018-09-13 00:51:47 -04:00
BasicVS.glsl
Almost Finished Builtin
2018-09-13 00:51:47 -04:00
Batch.h
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
Batched.h
Added Ambient Lighting for LitScene
2018-09-14 18:09:43 -04:00
BuiltinBatch.h
Added Ambient Lighting for LitScene
2018-09-14 18:09:43 -04:00
BuiltinCamera2D.h
More builtin abstraction
2018-09-13 19:21:34 -04:00
BuiltinCamera3D.h
Added builtin Namespace
2018-09-14 14:20:09 -04:00
BuiltinTypes.h
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
Camera2D.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
Camera2D.h
Specular Lighting
2018-09-14 23:30:14 -04:00
Camera3D.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
Camera3D.h
Specular Lighting
2018-09-14 23:30:14 -04:00
Camera.h
Specular Lighting
2018-09-14 23:30:14 -04:00
constants.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
DrawMode.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
Exception.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
FileUtil.h
Prepare for Hello Triangle
2018-09-05 02:49:02 -04:00
FPS.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
FPS.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
GLFWInputManager.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
GLFWInputManager.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
GLUtil.cpp
LitScene Phong Lighting Complete
2018-09-15 03:46:42 -04:00
GLUtil.h
Specular Lighting
2018-09-14 23:30:14 -04:00
InputManager.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
InputManager.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
LitBatch.cpp
LitScene Phong Lighting Complete
2018-09-15 03:46:42 -04:00
LitBatch.h
Added Diffuse Light to LitScene
2018-09-14 21:29:05 -04:00
LitFS.glsl
LitScene Phong Lighting Complete
2018-09-15 03:46:42 -04:00
LitScene.cpp
LitScene Phong Lighting Complete
2018-09-15 03:46:42 -04:00
LitScene.h
LitScene Phong Lighting Complete
2018-09-15 03:46:42 -04:00
LitShaderProgram.h
Added Ambient Lighting for LitScene
2018-09-14 18:09:43 -04:00
LitVS.glsl
LitScene Phong Lighting Complete
2018-09-15 03:46:42 -04:00
main.cpp
3D Cube
2018-09-11 16:49:34 -04:00
Mesh.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
MeshFactory.h
Builtins
2018-09-12 18:46:36 -04:00
MeshGenerator.h
Textures Work!
2018-09-16 20:50:51 -04:00
MyApplication.cpp
Starting Textured Scene
2018-09-15 17:40:49 -04:00
MyApplication.h
Starting Textured Scene
2018-09-15 17:40:49 -04:00
MyBasicFS.glsl
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MyBasicScene.cpp
Fixed Camera
2018-09-12 11:22:56 -04:00
MyBasicScene.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
MyBasicShaderProgram.h
Almost Finished Builtin
2018-09-13 00:51:47 -04:00
MyBasicVS.glsl
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MyBatch.cpp
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MyBatch.h
Added Ambient Lighting for LitScene
2018-09-14 18:09:43 -04:00
MyBuiltinCubeScene.cpp
Added Ambient Lighting for LitScene
2018-09-14 18:09:43 -04:00
MyBuiltinCubeScene.h
Added builtin Namespace
2018-09-14 14:20:09 -04:00
MyBuiltinLitScene.cpp
LitScene Phong Lighting Complete
2018-09-15 03:46:42 -04:00
MyBuiltinLitScene.h
Added Ambient Lighting for LitScene
2018-09-14 18:09:43 -04:00
MyBuiltinTexturedScene.cpp
Textures Work!
2018-09-16 20:50:51 -04:00
MyBuiltinTexturedScene.h
Starting Textured Scene
2018-09-15 17:40:49 -04:00
MySimple2DScene.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
MySimple2DScene.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
MySimple3DScene.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
MySimple3DScene.h
Starting Textured Scene
2018-09-15 17:40:49 -04:00
MySimpleCubeScene.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
MySimpleCubeScene.h
Starting Textured Scene
2018-09-15 17:40:49 -04:00
MySimpleFS.glsl
Cleaned up File Names
2018-09-11 01:18:17 -04:00
MySimpleShaderProgram.h
Almost Finished Builtin
2018-09-13 00:51:47 -04:00
MySimpleVS.glsl
Cleaned up File Names
2018-09-11 01:18:17 -04:00
OpenGLEngine.vcxproj
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
OpenGLEngine.vcxproj.filters
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
Poseable.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
Poseable.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
PoseableBatch.h
Added Diffuse Light to LitScene
2018-09-14 21:29:05 -04:00
Prerenderable.h
More builtin abstraction
2018-09-13 19:21:34 -04:00
Renderable.h
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
Sampler.cpp
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
Sampler.h
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
Scene.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
Shader.cpp
Added Diffuse Light to LitScene
2018-09-14 21:29:05 -04:00
Shader.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
ShaderProgram.cpp
Added Diffuse Light to LitScene
2018-09-14 21:29:05 -04:00
ShaderProgram.h
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
stdafx.cpp
More preparation for the legendary triangle. Currently working on Batch.h
2018-09-05 11:47:09 -04:00
stdafx.h
Working on Model-to-World Matrices
2018-09-10 11:35:02 -04:00
Texture.h
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
TexturedBatch.cpp
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
TexturedBatch.h
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
TexturedFS.glsl
Textures Work!
2018-09-16 20:50:51 -04:00
TexturedScene.cpp
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
TexturedScene.h
Starting Textured Scene
2018-09-15 17:40:49 -04:00
TexturedShaderProgram.h
Starting Textured Scene
2018-09-15 17:40:49 -04:00
TexturedVS.glsl
Textures Work!
2018-09-16 20:50:51 -04:00
TextureFactory.h
Textures Work!
2018-09-16 20:50:51 -04:00
TextureGenerator.h
Textures Work!
2018-09-16 20:50:51 -04:00
TextureRenderable.h
Getting Closer to Textures
2018-09-15 20:43:29 -04:00
Util.cpp
Added Namespace: charcoal
2018-09-12 17:03:46 -04:00
Util.h
Got the scene to render.
2018-09-13 13:35:30 -04:00
VertexFragmentShaderProgram.cpp
Almost Finished Builtin
2018-09-13 00:51:47 -04:00
VertexFragmentShaderProgram.h
Almost Finished Builtin
2018-09-13 00:51:47 -04:00