OpenGL rendering engine
0e3982591e
MyBuiltinTexturedScene (number 7) displays a cube that loads its faces from a hard-coded texture. Mipmaping is supported. Just use the XXX_MIPMAP_XXX Min/Mag filters to use it. TODO next is combining lighting and textures and then up after that is shadows. I may just do lighting and shadows before lighting, shadows, and textures. |
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archive | ||
dll | ||
include | ||
lib | ||
OpenGLEngine | ||
.gitignore | ||
OpenGLEngine.sln |