Commit Graph

5 Commits

Author SHA1 Message Date
Elipzer
3205680062 Fixed Camera
Also added a required prerender function to scene and application.
This function is intended to be used as a way to prepare the scene
to be rendered in its current state. For that reason, the delta
time and the current clock tick are not passed to it.
2018-09-12 11:22:56 -04:00
elipzer
ee7f2e4006 2D Camera Works. Working on 3D Camera. 2018-09-12 09:46:55 -04:00
elipzer
a6b8382b54 Camera3D Works!
Multiplication for the world to view matrix was just backwards.
2018-09-10 00:42:09 -04:00
elipzer
75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00
elipzer
5a10a883fb Camera Class
Currently implemented a 2D camera class that creates an
orthographic projection matrix.

TODO is implementing a 3D camera class and test program.
2018-09-08 00:06:10 -04:00