charcoal/OpenGLEngine/ShaderProgram.cpp

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#include "ShaderProgram.h"
ShaderProgram::ShaderProgram()
{
m_program = glCreateProgram();
}
ShaderProgram::~ShaderProgram()
{
glDeleteProgram(m_program);
}
void ShaderProgram::attach_shader(const Shader& shader)
{
glAttachShader(m_program, shader.get_shader());
}
void ShaderProgram::link()
{
glLinkProgram(m_program);
// TODO: Error handling
}
void ShaderProgram::use() const
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{
glUseProgram(m_program);
}
GLuint ShaderProgram::get_program() const
{
return m_program;
}