2018-09-18 20:55:32 +00:00
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#pragma once
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#include "VertexFragmentShaderProgram.h"
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namespace charcoal
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{
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namespace builtin
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{
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2018-09-19 07:52:42 +00:00
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namespace litshadowed
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2018-09-18 20:55:32 +00:00
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{
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2018-09-19 07:52:42 +00:00
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// TODO: Add constants for the uniform and vertex attribute locations (for all shader programs)
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class ShaderProgram : public VertexFragmentShaderProgram
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{
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public:
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ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitShadowedVS.glsl", SHADER_PATH "LitShadowedFS.glsl") {}
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};
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}
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2018-09-18 20:55:32 +00:00
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}
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}
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