charcoal/OpenGLEngine/LitShadowedShaderProgram.h
2018-09-19 03:52:42 -04:00

20 lines
438 B
C++

#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
namespace litshadowed
{
// TODO: Add constants for the uniform and vertex attribute locations (for all shader programs)
class ShaderProgram : public VertexFragmentShaderProgram
{
public:
ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitShadowedVS.glsl", SHADER_PATH "LitShadowedFS.glsl") {}
};
}
}
}