calculate rune widths properly in shell outputs
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parent
5d439419ea
commit
599e42c12b
6
ui.go
6
ui.go
@ -840,9 +840,9 @@ func (ui *ui) draw(nav *nav) {
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right := ui.cmdAccRight
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ui.msgWin.printLine(ui.screen, 0, 0, st, ui.cmdPrefix)
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ui.msgWin.print(ui.screen, len(ui.cmdPrefix), 0, st, ui.msg)
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ui.msgWin.print(ui.screen, len(ui.cmdPrefix)+len(ui.msg), 0, st, string(left))
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ui.msgWin.print(ui.screen, len(ui.cmdPrefix)+len(ui.msg)+runeSliceWidth(left), 0, st, string(right))
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ui.screen.ShowCursor(ui.msgWin.x+len(ui.cmdPrefix)+len(ui.msg)+runeSliceWidth(left), ui.msgWin.y)
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ui.msgWin.print(ui.screen, len(ui.cmdPrefix)+printLength(ui.msg), 0, st, string(left))
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ui.msgWin.print(ui.screen, len(ui.cmdPrefix)+printLength(ui.msg)+runeSliceWidth(left), 0, st, string(right))
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ui.screen.ShowCursor(ui.msgWin.x+len(ui.cmdPrefix)+printLength(ui.msg)+runeSliceWidth(left), ui.msgWin.y)
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default:
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pos := min(runeSliceWidth(ui.cmdAccLeft), ui.msgWin.w-len(ui.cmdPrefix)-1)
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left := ui.cmdAccLeft[runeSliceWidth(ui.cmdAccLeft)-pos:]
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