ae7fcc9011
Want to use seperate textures and samplers for the scene to allow for more modularization. Currently have created a texture class and started creating a scene class.
16 lines
312 B
C++
16 lines
312 B
C++
#pragma once
|
|
|
|
#include "VertexFragmentShaderProgram.h"
|
|
|
|
namespace charcoal
|
|
{
|
|
namespace builtin
|
|
{
|
|
class TexturedShaderProgram : public VertexFragmentShaderProgram
|
|
{
|
|
public:
|
|
TexturedShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "TexturedVS.glsl", SHADER_PATH "TexturedFS.glsl") {}
|
|
};
|
|
}
|
|
}
|