charcoal/OpenGLEngine/TexturedShaderProgram.h

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#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
class TexturedShaderProgram : public VertexFragmentShaderProgram
{
public:
TexturedShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "TexturedVS.glsl", SHADER_PATH "TexturedFS.glsl") {}
};
}
}