charcoal/OpenGLEngine/MyBuiltinTexturedScene.h
elipzer ae7fcc9011 Starting Textured Scene
Want to use seperate textures and samplers for the scene to allow
for more modularization. Currently have created a texture class
and started creating a scene class.
2018-09-15 17:40:49 -04:00

19 lines
397 B
C++

#pragma once
#include "TexturedScene.h"
#include "BuiltinCamera3D.h"
using namespace charcoal;
using namespace charcoal::builtin;
class MyBuiltinTexturedScene : public TexturedScene
{
public:
MyBuiltinTexturedScene(Application& application);
void update(float delta_time, clock_t clock) override;
private:
TexturedRenderable m_shape;
builtin::Camera3D m_camera;
TexturedBatch& m_batch;
};