charcoal/OpenGLEngine/MyBuiltinTexturedScene.h

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#pragma once
#include "TexturedScene.h"
#include "BuiltinCamera3D.h"
using namespace charcoal;
using namespace charcoal::builtin;
class MyBuiltinTexturedScene : public TexturedScene
{
public:
MyBuiltinTexturedScene(Application& application);
void update(float delta_time, clock_t clock) override;
private:
TexturedRenderable m_shape;
builtin::Camera3D m_camera;
TexturedBatch& m_batch;
};