55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#include "GLUtil.h"
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#include "deps.h"
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namespace charcoal
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{
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namespace builtin
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{
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namespace glutil
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{
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void clear_screen()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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void uniform_int(int uniform_index, int value)
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{
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glUniform1i(uniform_index, value);
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}
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void uniform_uint(int uniform_index, unsigned int value)
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{
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glUniform1ui(uniform_index, value);
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}
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void uniform_float(int uniform_index, float value)
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{
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glUniform1f(uniform_index, value);
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}
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void uniform_vec3(int uniform_index, const vec3& value)
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{
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glUniform3fv(uniform_index, 1, &value[0]);
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}
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void uniform_matrix(int uniform_index, const mat4& matrix, bool transpose)
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{
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glUniformMatrix4fv(uniform_index, 1, transpose ? GL_TRUE : GL_FALSE, &matrix[0][0]);
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}
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void uniform_lights(int uniform_index, const std::vector<Light>& lights)
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{
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for (std::vector<Light>::size_type i = 0; i < lights.size(); ++i)
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{
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glUniform3fv(uniform_index++, 1, &lights[i].position[0]);
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glUniform3fv(uniform_index++, 1, &lights[i].power[0]);
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glUniform3fv(uniform_index++, 1, &lights[i].ambient[0]);
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glUniform3fv(uniform_index++, 1, &lights[i].diffuse[0]);
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glUniform3fv(uniform_index++, 1, &lights[i].specular[0]);
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glUniform3fv(uniform_index++, 1, &lights[i].fade[0]);
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}
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}
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}
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}
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} |