Commit Graph

6 Commits

Author SHA1 Message Date
Elipzer
8867e8086e Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
elipzer
1eea92a3af LitScene Phong Lighting Complete
Now, LitScene allows for simple lighting. (Shadows still to come).
Ambient, specular, and diffuse lighting available and each mesh's
vertex can define a material that defines its reflectivity. An
example scene was added to the MyApplication as the scene for the
6 button.
2018-09-15 03:46:42 -04:00
elipzer
5200ba4dbe Specular Lighting
Next up is attenuation
2018-09-14 23:30:14 -04:00
elipzer
9920dfc25b Added Diffuse Light to LitScene
YES! FINALLY LIGHTING! Next up is specular light!
2018-09-14 21:29:05 -04:00
elipzer
af20d28442 Added Ambient Lighting for LitScene 2018-09-14 18:09:43 -04:00
elipzer
991b52b233 Almost Finished Builtin
Builtin general structure created. Added a builtin::BasicScene
class for quick general testing of the engine on different systems.
The builtin::BasicScene class greatly reduces the amount of code
needed to be handled by the developer by offering a pre-made way
to handle it. It even includes pre-made shaders!
2018-09-13 00:51:47 -04:00