charcoal/OpenGLEngine/MySimple2DScene.h
elipzer b7456401e0 Almost able to render the image
Added image scene to render an image in a scene. There is also now
a testing image that is an uber meme. Currently the problem is
that the spritebatch cannot use the offsetof macro because it is a
templated class. Possible solutions to this are changing it to be
specifyable or implemented per vertex type as the other batches
have been.
2018-10-09 11:42:17 -04:00

35 lines
583 B
C++

#pragma once
#include "Scene.h"
#include "Camera2D.h"
#include "MyBatch.h"
#include "MySimpleShaderProgram.h"
using namespace charcoal;
class MySimple2DScene : public Scene
{
public:
MySimple2DScene(Application& application);
~MySimple2DScene();
void init() override;
void use() override;
void unuse() override;
void update(float delta_time, clock_t clock) override;
void prerender() override;
void render() override;
private:
MySimpleShaderProgram m_shader_program;
MySimpleShaderProgram::RenderableT m_shape;
MyBatch m_batch;
charcoal::Camera2D m_camera;
};