Commit Graph

6 Commits

Author SHA1 Message Date
elipzer
b7456401e0 Almost able to render the image
Added image scene to render an image in a scene. There is also now
a testing image that is an uber meme. Currently the problem is
that the spritebatch cannot use the offsetof macro because it is a
templated class. Possible solutions to this are changing it to be
specifyable or implemented per vertex type as the other batches
have been.
2018-10-09 11:42:17 -04:00
Elipzer
821111416f Added namespaces to builtin types 2018-09-19 03:52:42 -04:00
elipzer
77e8b0de5e Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Elipzer
3205680062 Fixed Camera
Also added a required prerender function to scene and application.
This function is intended to be used as a way to prepare the scene
to be rendered in its current state. For that reason, the delta
time and the current clock tick are not passed to it.
2018-09-12 11:22:56 -04:00
Elipzer
90bac19849 3D Cube
Finally got a 3D cube to be rendered. While doing it, fixed a
bug in MeshFactory that caused it to allocate the incorrect amount
of memory for each mesh.
2018-09-11 16:49:34 -04:00
elipzer
6164aa82b2 Cleaned up File Names 2018-09-11 01:18:17 -04:00