1d19d370cb
This removes the offset created by the vtable (8 bytes). This means that pure Poseables are now tightly ;3 packed.
43 lines
904 B
C++
43 lines
904 B
C++
#include "Camera2D.h"
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#include "Exception.h"
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Camera2D::Camera2D(const vec2& size, const vec2& position)
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: Camera2D(vec3(size.x, size.y, 2.0f), vec3(position.x, position.y, 0.0f)) {}
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Camera2D::Camera2D(const vec3& size, const vec3& position)
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: Camera(position)
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{
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update_size(size);
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update_position(position);
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}
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void Camera2D::update_size(const vec3& size)
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{
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m_size = size;
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update_scale();
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}
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void Camera2D::update_position(const vec3& position)
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{
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m_position = position;
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Poseable::update_position(-position);
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}
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void Camera2D::translate(const vec2& position)
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{
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translate(vec3(position.x, position.y, 0.0f));
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}
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void Camera2D::translate(const vec3& position)
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{
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m_position += position;
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Poseable::translate(-position);
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}
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void Camera2D::update_scale()
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{
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m_projection_matrix[0][0] = 2.0f / m_size.x;
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m_projection_matrix[1][1] = 2.0f / m_size.y;
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m_projection_matrix[2][2] = -2.0f / m_size.z;
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} |