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Application.cpp
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Removed vtable from Poseable
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2018-09-10 21:21:19 -04:00 |
Application.h
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Removed vtable from Poseable
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2018-09-10 21:21:19 -04:00 |
Batch.h
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Added Dependency: GLM
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2018-09-09 21:20:56 -04:00 |
Camera2D.cpp
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Removed vtable from Poseable
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2018-09-10 21:21:19 -04:00 |
Camera2D.h
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Removed vtable from Poseable
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2018-09-10 21:21:19 -04:00 |
Camera3D.cpp
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Added Dependency: GLM
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2018-09-09 21:20:56 -04:00 |
Camera3D.h
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Removed vtable from Poseable
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2018-09-10 21:21:19 -04:00 |
Camera.h
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Camera3D Works!
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2018-09-10 00:42:09 -04:00 |
constants.h
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Added Dependency: GLM
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2018-09-09 21:20:56 -04:00 |
DrawMode.h
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Improved Batch Functionality
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2018-09-06 23:22:40 -04:00 |
Exception.h
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Working on Model-to-World Matrices
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2018-09-10 11:35:02 -04:00 |
FileUtil.h
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Prepare for Hello Triangle
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2018-09-05 02:49:02 -04:00 |
FPS.cpp
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Initial Commit
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2018-09-04 15:25:54 -04:00 |
FPS.h
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Improved Batch Functionality
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2018-09-06 23:22:40 -04:00 |
GLFWInputManager.cpp
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Working on Model-to-World Matrices
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2018-09-10 11:35:02 -04:00 |
GLFWInputManager.h
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It Works! A triangle renders on the screen.
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2018-09-05 19:10:38 -04:00 |
InputManager.cpp
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Camera Class
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2018-09-08 00:06:10 -04:00 |
InputManager.h
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Added Dependency: GLM
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2018-09-09 21:20:56 -04:00 |
main.cpp
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Working on Model-to-World Matrices
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2018-09-10 11:35:02 -04:00 |
Mesh.h
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Improved Batch Functionality
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2018-09-06 23:22:40 -04:00 |
MeshFactory.h
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Working on Model-to-World Matrices
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2018-09-10 11:35:02 -04:00 |
MyApplication.cpp
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyApplication.h
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBasicFS.glsl
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBasicScene.cpp
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBasicScene.h
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBasicShaderProgram.cpp
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBasicShaderProgram.h
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBasicVS.glsl
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBatch.cpp
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBatch.h
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MySimple2DScene.cpp
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MySimple2DScene.h
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MySimple3DScene.cpp
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MySimple3DScene.h
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MySimpleFS.glsl
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MySimpleShaderProgram.cpp
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MySimpleShaderProgram.h
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MySimpleVS.glsl
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
OpenGLEngine.vcxproj
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
OpenGLEngine.vcxproj.filters
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
Poseable.cpp
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Added Dependency: GLM
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2018-09-09 21:20:56 -04:00 |
Poseable.h
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Removed vtable from Poseable
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2018-09-10 21:21:19 -04:00 |
Renderable.h
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Improved Batch Functionality
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2018-09-06 23:22:40 -04:00 |
Scene.h
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Camera Class
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2018-09-08 00:06:10 -04:00 |
Shader.cpp
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Improved Batch Functionality
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2018-09-06 23:22:40 -04:00 |
Shader.h
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More preparation for the legendary triangle. Currently working on Batch.h
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2018-09-05 11:47:09 -04:00 |
ShaderProgram.cpp
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A Working Triangle
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2018-09-05 16:26:50 -04:00 |
ShaderProgram.h
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A Working Triangle
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2018-09-05 16:26:50 -04:00 |
stdafx.cpp
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More preparation for the legendary triangle. Currently working on Batch.h
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2018-09-05 11:47:09 -04:00 |
stdafx.h
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Working on Model-to-World Matrices
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2018-09-10 11:35:02 -04:00 |
Util.cpp
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Working on Model-to-World Matrices
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2018-09-10 11:35:02 -04:00 |
Util.h
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Working on Model-to-World Matrices
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2018-09-10 11:35:02 -04:00 |