charcoal/OpenGLEngine/MyBuiltinLitScene.h
2018-09-19 03:52:42 -04:00

20 lines
415 B
C++

#pragma once
#include "LitScene.h"
#include "BuiltinCamera3D.h"
using namespace charcoal;
using namespace charcoal::builtin;
// TODO: Use the lit namespace in builtin
class MyBuiltinLitScene : public lit::Scene
{
public:
MyBuiltinLitScene(Application& application);
void update(float delta_time, clock_t clock) override;
private:
lit::Renderable m_shape;
builtin::Camera3D m_camera;
lit::Batch& m_batch;
};