OpenGL rendering engine
49f7a3e2d7
The problem was caused by vector re-allocation. This is a similar problem to what happened with the mesh factory. It was solved by converting the texture factory to use lists instead of vectors. The reason for using lists is to prevent the need for explicit deallocation of resources and instead allow the use of a list to automatically allocate/deallocate the textures/samplers/meshes. |
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archive | ||
dll | ||
images | ||
include | ||
lib | ||
OpenGLEngine | ||
.gitignore | ||
OpenGLEngine.sln |