OpenGL rendering engine
Go to file
elipzer 49f7a3e2d7 Fixed the textured cube from being broken.
The problem was caused by vector re-allocation. This is a similar
problem to what happened with the mesh factory. It was solved by
converting the texture factory to use lists instead of vectors.

The reason for using lists is to prevent the need for explicit
deallocation of resources and instead allow the use of a list to
automatically allocate/deallocate the textures/samplers/meshes.
2018-10-10 10:54:13 -04:00
archive Added Dependency: GLM 2018-09-09 21:20:56 -04:00
dll A Working Triangle 2018-09-05 16:26:50 -04:00
images Almost able to render the image 2018-10-09 11:42:17 -04:00
include Added Dependency: GLM 2018-09-09 21:20:56 -04:00
lib A Working Triangle 2018-09-05 16:26:50 -04:00
OpenGLEngine Fixed the textured cube from being broken. 2018-10-10 10:54:13 -04:00
.gitignore Initial Commit 2018-09-04 15:25:54 -04:00
OpenGLEngine.sln Initial Commit 2018-09-04 15:25:54 -04:00