charcoal/OpenGLEngine/ShaderProgram.cpp
elipzer b494f68d0c A Working Triangle
Now using GLFW3 instead of the custom window class. This library
looks like it will make development much simpler and will make it
so that I am less worried about my windows code breaking. Currently
setup the http://antongerdelan.net/opengl/hellotriangle.html
tutorial in the MySimpleScene. Will probably create another scene
file to try to get the object oriented stuff working.
2018-09-05 16:26:50 -04:00

33 lines
484 B
C++

#include "ShaderProgram.h"
ShaderProgram::ShaderProgram()
{
m_program = glCreateProgram();
}
ShaderProgram::~ShaderProgram()
{
glDeleteProgram(m_program);
}
void ShaderProgram::attach_shader(const Shader& shader)
{
glAttachShader(m_program, shader.get_shader());
}
void ShaderProgram::link()
{
glLinkProgram(m_program);
// TODO: Error handling
}
void ShaderProgram::use() const
{
glUseProgram(m_program);
}
GLuint ShaderProgram::get_program() const
{
return m_program;
}