OpenGL rendering engine
2bdc165572
Poseable is not a struct because it has a vtable. This means that it cannot be used easily with glVertexAttribPointer. This quick fix should be overwritten by a full fix that stores the matrix data in a seperate vector and modifies the matrices with poseable interfaces. (Will go into more detail in that commit.) |
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archive | ||
dll | ||
include | ||
lib | ||
OpenGLEngine | ||
.gitignore | ||
OpenGLEngine.sln |