OpenGL rendering engine
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elipzer 2bdc165572 Quick fixed Poseable vtable issue with glVertexAttribPointer
Poseable is not a struct because it has a vtable. This means that
it cannot be used easily with glVertexAttribPointer.

This quick fix should be overwritten by a full fix that stores the
matrix data in a seperate vector and modifies the matrices with
poseable interfaces. (Will go into more detail in that commit.)
2018-09-10 20:42:50 -04:00
archive Added Dependency: GLM 2018-09-09 21:20:56 -04:00
dll A Working Triangle 2018-09-05 16:26:50 -04:00
include Added Dependency: GLM 2018-09-09 21:20:56 -04:00
lib A Working Triangle 2018-09-05 16:26:50 -04:00
OpenGLEngine Quick fixed Poseable vtable issue with glVertexAttribPointer 2018-09-10 20:42:50 -04:00
.gitignore Initial Commit 2018-09-04 15:25:54 -04:00
OpenGLEngine.sln Initial Commit 2018-09-04 15:25:54 -04:00