charcoal/OpenGLEngine/Poseable.h
elipzer 2bdc165572 Quick fixed Poseable vtable issue with glVertexAttribPointer
Poseable is not a struct because it has a vtable. This means that
it cannot be used easily with glVertexAttribPointer.

This quick fix should be overwritten by a full fix that stores the
matrix data in a seperate vector and modifies the matrices with
poseable interfaces. (Will go into more detail in that commit.)
2018-09-10 20:42:50 -04:00

29 lines
862 B
C++

#pragma once
#include <glm/glm.hpp>
using namespace glm;
class Poseable
{
public:
// Assumes that forward, up, and right are orthogonal and normalized
Poseable(
const vec3& position = vec3(0.0f, 0.0f, 0.0f),
const vec3& forward = vec3(0.0f, 0.0f, 1.0f),
const vec3& up = vec3(0.0f, 1.0f, 0.0f),
const vec3& right = vec3(1.0f, 0.0f, 0.0f)
);
virtual void update_position(const vec3& position);
// Assumes that forward, up, and right are orthogonal and normalized
virtual void update_orientation(const vec3& forward, const vec3& up, const vec3& right);
virtual void translate(const vec3& translation);
virtual void rotate(const vec3& axis, float angle);
const mat4& get_orientation_matrix() const { return m_orientation_matrix; }
// Please dont use this. If you see it, tell michael that he is bad
mat4 m_orientation_matrix;
};